I'm colonizing the living room (hooked my Switch up to the big TV)
This game feels GREAT so far, snappier and more responsive than Link's Awakening HD, which purposely kept the original's slower gameplay pace
Ah, the Switch classic of "can't maintain a steady 60 fps because Nintendo refuses to build consoles with enough power for the games they make"
Can't knock the game for this one tbh
Early puzzles are fun, already making me actually think about the sizes of things, how to manipulate placement, order of operations, etc
Got through the first dungeon
The lack of regular combat definitely gets a little annoying at times but it's not a dealbreaker and the puzzles are still interesting. Definitely had a few moments of "Wait, I can DO that??"
The writing is pretty standard for contemporary Zelda games, which is to say: not great by most standards but not offensively bad
It doesn't overexplain as much as some Zelda games, so that's something, but it's also like
There's no plot here, there's not really characters, there's just dialogue boxes
Skyward Sword was way over-written and afraid of the player getting lost for more than 2.3 seconds but like
At least it had real characters
it had fuckin Groose
We all love Groose
I'm not gonna remember anyone's name from this in a week
But that's more a gripe about the series' direction as a whole since Skyward Sword happened than about this game, holding bad, thin writing against this would be like holding the Switch's dogshit performance against it
Neither are the game's fault
This game so far seems to succeed on the things I actually went into it caring about
@coriander The Groose is loose!
@coriander on the one hand, this is how i felt about Link Between Worlds
on the other hand,
@coriander i don’t want CHARACTERS i want CUTE WITCH GIRLS who knock into me on their broomsticks and then act all tsundere
@Lady More games need this, it's true
@coriander groose, the only zelda character with character arc along with midna