there's so much asset for Unity I can't process it
I will figure that out another day
minecraft for now
like I'm easily overwhelmed and I get why *I* can't handle this but like
this is more complicated than the original fucking Apollo mission, how does ANYBODY pick out the right shit they really wanted or even the satisfactory shit they can use
is there a cheatsheet somewhere with like the fifty best ones and I can just use that
harrrrrgh
"nature" subsection
four thousand different grass 'systems'
trees, endless trees, trees forever
UNITY IS THE MULTIVERSE SWEET MERCIFUL FUCK
*flips*
*flips*
*flips*
HOW MUCH OF IT IS THERE
*FLIPS*
*FLIPS*
HOW IS THERE THIS MUCH STUFF FOR UNITY WHAT THE HELLING WHAT WHO HAS EVER BEEN ABLE TO SORT THROUGH THIS MUCH STUFF OH MY GOD
so
so many things
it's full of assets
The Unnamed It Show more
like, seriously, I have no friggin' idea, I don't use Visual Studio (well, I haven't since college, so about twelve years and ever how many changes ago)
what the fuck is this thing doing that it cannot re-do or un-do or doo-doo
I will never know
what the actual fuck, Visual Studio
"Metadata file aspd;fihaqwiopugfhbqweop45789gth2805rt3riofubnaodfkjn.dll could not be found"
WHO MUST I KILL TO SLAKE THY ANGER
❤ Q A ❤ L I F E
*runs through the Unity roll-a-ball tutorial*
*immediately finds a discrepancy between the video's version of the code and the actual code as given at the page for people to copy if they're not typing it in*
QA LIFE
Sci-fi prompt: Cyborg wrestlers getting their ultimate challenge in a Faraday cage match.
i'm in a 50s style 24hr diner in pennsylvania. the sky is dark and grey and there's a light flurry happening. i'm sipping coffee listening to an old man tell a waitress about some flesh eating disease with an unknown means of transmission.
send herbs and handgun bullets, i'm living through the intro to a survival horror game
Did you know: in the US, 1/5, 2/10, and 4/20 are all the same date
Why does the human resources department always have dirty floors? Show more
thinking about setting up a second Overwatch account, or just killing my main one and starting over
because I cannot be okay with being aTorb main and I actually got teased about it on a "it's okay, there's nothing wrong with it" semi-intervention
I don't WANT it
I don't think there's anything wrong with it for other people
but I don't want it
so if I start over I can get more hours in on other heroes and nobody will EVER really ASK you to play Torbjorn, and that'll be that
so I'm just imagining tons of Archives stuff
* an Archives moment where you play a Talon crew (thinking Widow, Sombra, Doomfist, and Moira) in active infiltration/sabotage (way less chaotic than Ret/Upri at first)
* Archives PvP "Fragmentation": a crew of 'good' Overwatch agents just before disbanding, versus any 'baddies' that include Reaper
* Archives PvP "Outbreak" after more omnic heroes are added where no duplicate human team heroes are allowed but two of any omnic team hero is allowed
it's really nice that sometimes I can be like "keep it tactical" if two people on my team in comp matches start arguing and they'll DO it
like
holy fuck
(we even got a WIN that time, because the salty bois dialed down their need to piss and moan)
It'd all be a thing that takes getting balanced. I have zero expectation I can get this right starting from the beginning, but if I playtest the first six or eight mechas with a small group of other players long enough, collect some statistics, etc., I can refine it and move forward from there.
And there's likely gonna be some mechs with specials that don't heal/armor/shield in any way at all, but that makes them in need of support in team play by necessity. Exceptions, rather than the norm.
The beauty here is that I can use healing/armor/shield stuff as special tactics OF these roles, instead of having it be unique to a subset (well, MOSTLY unique, she glares at Soldier's health thingy).
So a tank might have a special that distributes X amount of armor amongst all allied players -- so if it's just the tank? JUST THE TANK GETS IT.
An attacker may have a 'dormant' special where they become immobile (a la Mei's iceblock reading nook) but it's partially distributed to teammates too.
The current idea is that 'defense' will be mobility based by default, tanks will be high HP, and attackers will be tissue paper that can outmove tanks but not defenders. (There ARE going to be special moves that violate these basic principles, but basically this is the idea.)
Roughly:
damage mobility HP
att high med low
def low high med
tank med low high
and (I don't mean to sound like a jerk about this, I really don't) I decided that my division groups in #TheStrongholds will be to the balancing in Overwatch
not in MEAN response, because, like, really, I love the game, the lore is vast and labyrinthine and I like the Archives so far and all
but
balance wise
I want Strongholds to have 1v1 possible for basically ANY two mecha
kinda got this idea of how to pull it off, too, but it's complicated in some ways (and I don't know if it'll work!)