In this sense Nimbus Game's business model was kind of the complete opposite. They ported games, but they put in effort, converting the original game code rather than emulating it. The problem? They didn't own the games, they were just licensing the IP from Atari. When Tommo bought Humongous, they decided to cut Nimbus out of the picture. Why pay them when you can have all the money to yourself? So goodbye revenue, and with nothing else left of value, poof goes the company.
Their business model is entirely made of buying old games at fire sale prices and just sitting on them for the free money from licensing them out, mostly as cheap ports on various digital stores. (By "port" I just mean the original game wrapped in an emulator-ish program.) They won't do anything without a huge profit margin attached.
And clearly the best way to fix that would be to spend a lot of money to hack the games apart, employ the original voice actors (and translators?) to dub it professionally, get the music stems to dub that, and not get permission from Tommo to do any of that and instead release it as a free fandub. Logical.
Of note: Pajama Sam's Games To Play On Any Day actually does have its audio in 22khz 16-bit in SCUMM, which is normally 11khz 8-bit for HE. But the way this is done is by just putting WAV files in the data, complete with header, and linking SPUTM (the interpreter) against Miles. I don't know how feasible that'd be to hack in.
I think the graphics are in a lossless format, so it might be possible to convert them to a more modern and friendly format, and it might be possible to get Nathan Rosenberg to cough up the original music recordings, so maybe that could have a quality and format upgrade.
This kinda beats SCUMM by now, I'm not too sure it'd be possible to hack in higher quality audio to that.
In all seriousness the engine seriously could use some quality of life improvements first. Actually running properly on modern versions of Windows... or old versions of Windows... running on other systems... maybe some updates to the way the engine handles data, depending on what can be done. You think the original voice recordings still exist? Probably not.
Sarah, Quiet Loser Dork. Strange nerd. Not Australian.
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