Why I still respect the classic text adventure Blue Chairs even though I never played past the prologue: no-time-to-play.tumblr.com/pos

Dear Python: if you didn't leave out variable declarations "for simplicity", you wouldn't need a `global` statement that does half of the same job, poorly.

TFW someone praises the gameplay in the 200-line Space Invaders clone you wrote in Python and Pygame for teaching purposes.

Just got a like from another Romanian on birdsite. First time I see someone who feels the need to specify they are straight in their profile. Hetero Sapiens Romanicus. But sure, I'm supposed to love my country.

Hello, everyone! Issue #299 of my newsletter is out, with an overview of the business landscape, lots of retrogaming material, and something about the environment. Enjoy! notimetoplay.org/blog/weekly-l

Moving to the cloud does not increase your reliability, prevent downtimes, or defer maintenance. All of those are still a problem, and they're still your problem.

All it does is make it so when you have one of these problems, all you can do is wait for someone else's eng team to follow their policies for handling them.

"Cloud native" is an entirely different approach to software. This outage and what little they've explained about it is a dead sure sign Discord is not designed to be cloud tolerant.

me: discord seems quite
me: finds out discord is down by posts on mastodon

@notimetoplay I don’t think there’s a single origin, but A Bertram Chandler, Andre Norton, and Poul Anderson all wrote successful series about roguish free traders hopping from world to world back in the 1950s.

@notimetoplay Star Wars came out in the year Traveller was first published, - the designers had been working on (and playing) it before Star Wars was a thing. What’s happening is that they both draw on the same tradition of pulp SF tropes.

@notimetoplay Kinda feel like it's had such a big impact that it should be reclaimed and put in the public domain so that culture can truly own this artefact that has shaped so many its corners.

@notimetoplay Pretty much! Star Wars' impact across all sorts of spaces (hah) has been impossibly large, and its legacies are so normalised that it's hard to imagine that things haven't always been that way.

Star Wars was kinda like the Beatles, but for film. And merchandising. And special effects. And ancillary media. And managing fan works through commodification of licencing. etc. etc.

It took this retrospective of Wing Commander: Privateer by Hardcore Gaming 101 to make me realize that the Traveller RPG, and by extension the entire space trading genre, was likely inspired by a single fictional character: Han Solo. hardcoregaming101.net/wing-com

Of course, as soon as I posted that some excellent counter-examples came to mind, like the Earth & Sky trilogy. But those are exceptional.

A lot of interactive fiction casts you as the hapless apprentice / assistant / whatever who has to save the day with ingenuity when the big hero fails. Which plays to the strengths of the medium, but does mean you never get to *be* the big hero like in... any other game genre.

pro tip #2: if your machine is low on resources, minimize the use of Phobos.

Actually, that's probably a good idea anyway. Much too heavy a library for its own good. Convenience has costs too.

pro tip: if your machine is low on resources, don't try to built a project all at once! Compile each file in turn with -c then link the .o files together. And use -lowmem throughout.

P.S. Don't tell me to use dub. It's much too opinionated. Automation has costs.

Hey, folks. If I don't follow you back and we're on the same instance, that's likely because I can see your posts on the local timeline just fine. If it was too noisy for that, I wouldn't be here at all.

"Regretting life choices and crying are free actions."

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