I resumed work on The Unwanted Hero after a week-long detour, but there's not much to show today, so here's a screenshot from ten days ago:

Hello, everyone! My news for 5 June 2021 are here. Inside: a project comes back to life, and we learn much about RPG history. Enjoy! notimetoplay.org/blog/gamedev-

Wait, when did we cross the 400K-game mark on Itch.io?

An Itch.io bundle with games from queer creators. Looks to be some Very Good Stuff in there! itch.io/b/861/queer-games-bund

There's also an incoming bundle to support Palestine, but that's not online yet.

Gay culture is telling your straight friend to enter "Gerudo outfit Link" into a search engine and getting a (virtual) blank stare in return.

I took a break today to release the first Ramus update in over a year, featuring a new link type and a keyboard navigation fix: notimetoplay.org/engines/ramus

One thing I like about Twine: I can make fixes, re-export, hit Refresh in the browser, and unless the data structures have changed, resume playing from wherever I was. Few other programming environments have this quality.

45 passages and 5055 words! My WIP game is starting to take shape. I still have a lot of work ahead of me just to get part 1 done.

There is no labor shortage. There is a wage shortage and the institutions that create and reinforce it are lashing out and buckling because their situation is insolvent.

Hello, everyone! My news for 25 May 2021 are here, with word of my work in progress, historic games, business, finances and more: notimetoplay.org/blog/gamedev-

Looks like I'm finally doing it! The Unwanted Hero is a text-based I've been planning since 2016, but lacked the experience needed to make it happen. Until now.

Megacorps are not content with the power they have, they want to erase the memory of what existed before them as well.

They will stop selling their old products, remove all mention of those from their public records, and if possible they will also make it stop working (fuck DRM).

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Turns out Dragon Quest, the seminal , will be 35 in less than a week. This came out a week ago: thesixthaxis.com/2021/05/14/dr

This message brought to you by the utter lack of discussion about rule systems in the CRPG and JRPG scenes. I was pointing it out years ago; it's 2021, and things only got worse in the mean time.

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Dear developers: are you tired of players complaining about poor combat, advancement and so on in your games? Rule systems aren't an afterthought; they're key to a good game. Ask your colleagues who design for tabletop.

TFW you search for "gamebook rule system" and the first result that comes up in DDG is your own forum thread that you started on Itch.io 18 months ago.

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Elekk: Gameing and Other Delightful Pursuits

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