Nitpick: maybe mention Ian Bell too when you talk about the original 1984 Elite.

Hello, everyone! Issue #288 of my newsletter is out, with a rant on modern hardware, another on difficulty settings, a different way of making games for the NES and a discussion of game genres. Enjoy!

A remake of Link's Awakening was just released for the Nintendo Switch. What does the press analyze? The new technology!

asking for help, $ 

Once again, when people play your videogame, they're indirectly playing *with* you. Wanna be that playground kid who has to win every exchange at any cost? Even those that don't need to have a winner?

Dear game designers, stop equating interactivity with difficulty. Newsflash: nobody cares about "trivializing the experience" except your snooty selves, and the edgy kiddies who seem to be your target audience.

So in one day I posted an entry to my linklog, another link with comments on Tumblr, and a proper blog post on top of that. The benefit of having multiple outlets.

When grow and time passes: wherein I comment on someone's write-up about the supposed demise of the RTS genre.

Hello, everyone! Issue #287 of my newsletter is out, with thoughts about doing business in this area and an interview with Spiderweb Software, in addition to my own essay about interactivity. Enjoy!

cw: rms, cw from author: this piece contains mentions of child abuse, rape, and other upsetting topics. An appendix of additional information has also been added at the bottom. 

Today it's gigabytes per texture
Try really hard and you just might
Remember when a whole adventure
Would fit inside a megabyte

Never mind it's not a zero-sum game, and in fact people don't even download for free unless they're really, really interested. So if nobody wants what you make? Maybe don't blame an illusory "competition".

When "industry experts" say indie creators are pricing their games / e-books / whatever too low, what they really mean is, we're calling out their overpriced crap for what it is, and that rightfully hurts their sales. Good!

To game designers and critics alike: everyone knows there were no sliding-block puzzles guarding doors in ancient temples. That was never the issue. Boring, make-work gameplay is the issue. Games consisting solely of puzzle collections have been consistently successful.

Hello, everyone! Issue #286 of my newsletter is out, with a rant on planned obsolescence, a tip for Flash game preservation, and a retrospective of classic arcade game Dragon's Lair, in addition to the regular request for help. Thank you!

By requiring more and more CPU and GPU power while remaining painfully slow to use, Firefox is giving in to planned obsolescence and betraying the values they claim to uphold.

"The darkest tasks that sustain our digital world are outsourced to poor people living in poorer nations, from the environmentally destructive mining of precious minerals and the disposal of toxic electronic waste to the psychologically damaging effects of content moderation. As with all labor relations, race, gender, and geography play a role, determining which workers receive fair compensation for their labor or are even deemed real workers worthy of a wage at all."

Hello, everyone! Issue #285 of my newsletter is out, with an editorial on the latest gaming industry scandal, followed by talk of cultural appropriation and game cameras, before a renewed request for help. Thank you.

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Elekk: Mastodon for Gamers

Elekk is a Mastodon instance by gamers, for gamers. Games of any type are welcome here - computer, video, tabletop, etc. - as well as game development of any kind. GAMERGATE AND THE ALT-RIGHT ARE NOT WELCOME HERE. Elekk is not hosted in the EU and does not recognize the authority of the EU to govern the internet.