Hello, everyone! My news for 25 September 2020 are here. Inside: RPGs, strategies and arcades; old news, game history and more. Enjoy! notimetoplay.org/blog/gamedev-

The CHIP-8 is not for me, but the creator of this IDE makes a good point: it's mind-blowing to think that even fantasy consoles date all the way back to 1977! That's the year I was born. That's how old everything is. internet-janitor.itch.io/octo

I'm on a roll these days. After almost a year, the Linux console edition of Space Cruiser Orion now has its own homepage: ctrl-c.club/~nttp/games/orion-

Did I forget to announce it? I did! The belated part three of my article series on tiny scripting engines is finally here as of yesterday morning. Have fun! notimetoplay.org/engines/other

"Supporting the devs" is not a concept that applies to AAA games. The only people making money off sales are the publisher and executives, not the artists, coders and other staff. Who, as we know, are likely to get laid off regardless of how sales go.

Save that stuff for small studios, they're the ones actually operating at small margins.

"One Architecture, One OS" also translates as "One Egg, One Basket".

AI-driven worldbuilding: so we can have an infinity of pointless stories about randos doing whatever.

Hello, everyone! My news for 15 September 2020 are here. Inside: classic games and classic hardware, with a dash of game design and more. Enjoy! notimetoplay.org/blog/gamedev-

"Who takes out the trash in an anarchist society" idk man who takes out the trash in a shared household?? You talk about it, you work out a system, you don't treat the garbage-taker-outers like shit. It's not complicated, it's contextual

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Thinking about how your software may have a much better chance of remaining runnable in a hundred years if you target a platform that's heavily emulated today instead of targeting a modern platform.

Hello, everyone! Just posted my news for 5 September 2020, with more website work, game design write-ups and more. Have fun! notimetoplay.org/blog/gamedev-

Mind you, Electronic also has some unique qualities: it's high-concept in a way people easily get, and supports navbars, which is good for content management systems. Not so nice is that it looks awful without, and some pages just have no need for navigation. Beware the trap of too much structure!

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My older Electronic stylesheet is 77 lines long and expects a particular document structure. Sure, it looks striking, but the new Dualtronic is 15 lines long (five times smaller!) and works with any web page, while being striking in its own way. Also it's an honest dark theme, not some weird hybrid.

You know what I don't post here nearly often enough? Art. Here's an old piece I made to illustrate a blog post. Used to have it on DeviantArt, but that site is dead to me. It's called The Anti-Menu. Enjoy!

With an Electron app, you're basically running a custom-made browser where the authors have to be trusted to get two aspects of security right – the web dev part, and the browser dev part.

If a website is insecure, worst case scenario (most of the time) is that an attacker can get access to that site's data. If an Electron app is insecure, worst case scenario is that the attacker gets full system access to do whatever they want. That's terrifying.

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The is really gaining momentum. Just got a link to tilde.town from a friend who's super not into this kind of thing.

It's live!

HTML and CSS simple tips and tricks for your website. :cooldog:

The goal is to help you with easy tricks to make the HTML of your website accessible, readable by everyone and optimized for low bandwidth. I cover a LOT of things in these 20+ pages of text and I still need to add one or two more.

I'll share some parts in the next days, thanks for everyone who took time to proofread this huge beast. :tealheart: #theWorkshop

thomasorus.com/html-tips.html

Hello, everyone! My news for 25 August 2020 are here, with game retrospectives galore, and a look back on Flash. Also, a new attempt to expand No Time To Play into new venues. Enjoy! notimetoplay.org/blog/gamedev-

I am also interested in games.

Is anyone making homebrew cartridges or "reproduction" carts for prototypes or exceedingly limited releases?

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O Human Star just ended. It's an amazing queer webcomic about someone who finds themselves newly resurrected in a robot body after being dead for 16 years.

ohumanstar.com/comic/chapter-1

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Elekk: Gameing and Other Delightful Pursuits

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