Hello, everyone! My news for 25 July 2021 are here. Inside: toxic game development past and present, website news and much more. Enjoy! notimetoplay.org/blog/gamedev-

Itch are doing a Creator Day event again. I'm very happy for people to buy my works before/after this so that Itch receive their cut, but I think that this event's framing of supporting creators as worthwhile is very, very important.


Please Believe Women - I had no intention to write this post this morning, but I ended up writing it anyway but I do talk about FFXIV being a shelter in the storm

Awesome discussion thread over at .net about the things one might find in an infinite library dungeon: forum.rpg.net/index.php?thread

I reject the capitalist notion that the quality of my creative output is related to its competitiveness or performance in a market.

Players and Toxicity - This morning I share my experiences in running dungeons with several self-proclaimed World of Warcraft refugees over in FFXIV

It's so complicated to earn money online and sometimes it feels even more complicated to actually get the money you earned!

shoutout to all you fuckers creating videogames that get lost in the abyss but still do it anyway.

Correction: turns out I was using it on two pages out of 300, and then in a way that didn't really require it.

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I found a sizable extension on the No Time To Play wiki that was sitting unused. Replaced it with one I'm going to need soon.

Hello, everyone! My news for 15 July 2021 are here: a new game port is released, and there are plans for the future. Enjoy! notimetoplay.org/blog/gamedev-

I finished porting City of Dead Leaves to Ramus! More details in tomorrow's newsletter, but it might be the best version yet.

now that we've denormalized twitter we should denormalize tumblr as well

Hello, everyone! My news for 5 July 2021 are here, with more about RPGs, and other things I've been doing around here. Enjoy! notimetoplay.org/blog/gamedev-

The Unwanted Hero is on itch.io since yesterday, and the reception has been unexpectedly positive. Thanks, everyone! notimetoplay.itch.io/unwanted-

Hello, everyone! My news for 25 June 2021 are here. Inside: much about tabletop RPGs, adventure games, publishing, and more. notimetoplay.org/blog/gamedev-

Magic in RPGs be like:

- a red beam that does fire damage;
- a blue beam that does cold damage;
- a green beam that does poison damage.

And here I am on my third game with magic. No two spells look alike or work alike. It's not that hard.

My own pet rule system has been called "old-school", and I resisted the notion because of what old-school roleplaying is associated with. My rules try to ensure fairness, grant second chances, and avoid frustration! That's the whole point!

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Elekk: Gameing and Other Delightful Pursuits

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