And the sheer scale of the map is astounding, and there's so much basically finished map just outside the bounds of what you can access.
I'm sure this would be an absolutely massive undertaking even if the modding tools existed, but I'd absolutely love to see:
* Tempest Rim and the area in the opening section where you save John made accessible - both have full footpaths already made but not shown on the map, you're just prevented from accessing them by an 'invisible slope'. Probably need navmeshes for wildlife
* The rest of Guarma with its associated ferry re-added - you see maybe 5% of the existing island in the final game with no way to return. Some of it (near the summit of the volcano) is unfinished but most has vegetation and navmeshing. Would need buildings and peds placed
* Mexico - contrary to popular belief I don't think this was ever intended to be explorable, most of it is still using RDR1 textures. Could possibly AI upscale these and import the peds, animals, and missing buildings from RDR1 and touch them up?
So it turns out my ISP has had me in "quarantine" for copyright strikes for who knows how long. I never even noticed until today when I tried to update OpenWRT and my router wasn't resolving openwrt.org correctly. I just set the router not to get its DNS from peers and will continue to ignore this.
I've just been accidentally bullying the shit out of my ISP without even noticing
Whatever happened to having a button to just center the camera behind you in 3D games?
It's kind of like being able to invert the camera - one of those accessibility features that no one calls an accessibility feature. But I've tried to teach people who have never played a twin stick game and telling them "hit this button to swing the camera behind you" like I had in Mario and Zelda would have made it so much easier
Socialist / lover of weird games and old computers / fuck nazis
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