The World of Darkness franchise is currently property of a company named Paradox, but they haven't released a Mage: The Ascension game. Paradoxical, even.

Why is a game called "Red Dead" about cowboys, and not about communist zombies?

We have all this tradition of specters of communism, but people just ignore it.

Elda King boosted

I propose 3 laws that will solve all issues we all have with corporations

A corporation may not injure a human being or, through inaction, allow a human being to come to harm.

A corporation must obey the orders given it by human beings except where such orders would conflict with the First Law.

A corporation must protect its own existence as long as such protection does not conflict with the First or Second Law.

Elda King boosted

firing up a 4x game this is my emotional support imperialism

Elda King boosted

When picking up a game I used to play, I never have any idea what difficulty is appropriate.

Sometimes I think I remember how to play but I have no idea at all, sometimes I think I I was really bad but I wasn't (might or might not still remember).

New games don't have this problem, of course, just stuff I might or might not know how to play.

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Me: reinstalls game after not too long.
Me: hmm, I think I used to play on Hard? I don't think it was Extreme difficulty.
Me: wins easily on Hard
Steam: here is an achievement for winning on Hard for the first time, you never did it before.

Well, now that's embarrassing for my past self.

re: Playing old castlevania, 6/6 

I have just started Castlevania Symphony of Night, which was next on my list. And it really confirms some of my observations about Aria of Sorrow... in the first area, it already feels so much faster (enemies spawn faster and attack quicker) and harder to control (more complex and precise button combinations). And it looks... worse? The backgrounds are great, but the sprites look so weird. Maybe I'll get used to it, but there is some weird bloom or color issue. Let's see if this one I'll finish.

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re: Playing old castlevania, 5/6 

A few things could be better gameplay-wise, but within what I expected for its age. Notably, I'd like checkpoints and fast travel points to be more frequent... and healing to be more limited. The healing is plentiful, but it's often inconvenient or annoying. Going back to checkpoints all the time for a full heal is both annoying and optimal, to say nothing of things like the power that heal you very slowly to full health so long as you stand still...

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re: Playing old castlevania, 4/6 

This is the game where you get powers from the enemies you defeat, which makes it basically into pokemonvania. xD It's a very fun system, though there are probably too many powers for the length and complexity of the game. And I was a tad surprised at the size of the game, it's a fair bit longer than I expected. Not too long, though just barely?

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re: Playing old castlevania, 3/6 

I also quite like how the game looks. It is not the best pixel art, especially compared to some "modern" examples, but it is pretty good and works with the style. Some areas and monsters were a bit uninspired graphically (re-skins, boring caves), but mostly I like the designs. The soundtrack is ok, the story... not so good, but at least there's not too much of it. The overall plot is alright, but the dialogue and characters are very badly written (and yes, I mean after accounting for all the campiness).

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re: Playing old castlevania, 2/6 

First of all, I was pleasantly surprised that the game was slow enough and easy enough for me. Not that I'm incapable of playing fast games once in a while, I'm just "normal bad" (as in, I rarely play action games but I am considerably game-literate), but I have very little patience for this kind of difficulty and having to do those parts over and over. So it was nice that it didn't require twitch reflexes, a lot of precision platforming, or very punishing combat. It has just enough RPG elements to not be a pure action game.

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Playing old castlevania, 1/6 

I have decided to try a few classic console games, to vary a bit from my usual stuff (strategy stuff and PC stuff). Since recently I have played a few good metroidvania hybrids (Monster Sanctuary, Dead Cells, Carrion) and been watching the Castlevania show, I decided to try some actual Castlevania games. I never played any of them, except I think the first level of the very first one. After some research, I decided to start with Aria of Sorrow - which I just finished, and was surprisingly good.

Elda King boosted
Elda King boosted

Okay, so picture this. It's brillig, right? It's brillig, right about square mid-brillig. And there's these toves -- pretty slithy toves. And like you'd expect, they're hangin' out in the wabe

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Elda King boosted
Elda King boosted

Martin Scorsese: "And we have to make it crystal clear to the current legal owners of these films that they amount to much, much more than mere property to be exploited and then locked away.”

// Jeff Bezos thinks our cultural heritage is just ‘intellectual property’

amp.theguardian.com/commentisf

#IP #copyright #cinema #MGM #Amazon

Elda King boosted

@eldaking See also: Not being able to pause during cutscenes. Especially when they're like several minutes long. Sometimes I just got to take care of something; maybe a cat threw up, maybe I'm getting a phone call, either way don't make me miss what may even be vital part of the story because you won't let me fucking pause the game whenever I want/need to.

kotaku.com/i-guess-a-warhammer

It's a fucking Warhammer streaming service. It's even called Warhammer Plus to make it clear it's equivalent to Disney+.

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Elekk: Gameing and Other Delightful Pursuits

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