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I'm going to write a book about how all fictional elves (including "space elves" etc) in modern fiction represent the ideal society of their creator in some way, and in interactive media like video games and tabletop games, they also represent the ideal society of the people who are playing them

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I have had Northgard for two and a half years, and I like the game a lot, so I have racked 300 hours in the game.

Last year I introduced my friends to the game, and we've played a fair bit of multiplayer. But also, one of those friends already has 800 hours in the game by now.

Petition to Her Majesty the Queen of the United Kingdom and the Commonwealth to grant that goose a title before it's too late.

Indies, AAA, and everything between 

I have been thinking about how to best describe what "AAA" and "indie" means (without redefining the terms that people know and use, because that would be silly).

AAA are the games funded by the megacorps. Publishers like EA, Microsoft, Sony, Apple, Sega, 2K, Ubisoft, Nintendo and so on. Pockets so deep they might as well be infinite, and even more stupidity than that.
Indie superstars, or "triple I", are those games that were developed independently but were so incredibly successful they are on a level of their own. Stardew Valley, Factorio, Terraira, Undertale... the rules of indies no longer apply to them.
Small studio games are those developed by companies that lack the funding of the behemoths, but still have enough money to pay for an office and are big enough to follow a somewhat normal "corporate" organization. Think of the kind of studio that could be bought by a megacorp (but was not - so far). You can consider those "indie" or not; it's probably a spectrum.
Tiny team games are made by a group friendly devs (or a single dev) that make a game together, with little or no resources beyond their own time and work but with the commitment of a job (maybe not their only job, though). It is a business, technically, but probably can't keep everyone employed between jobs nor have specialized employees for every clerical function.
Amateur/hobbyist games are made by people in their free time, as part of game jams, volunteer/informal projects like engine recreations or mods, learning projects, and so on. (Note that by amateur I'm not implying lack of skill or quality or anything like that) Those games can be sold commercially, or can be the start of a career, but are created in those limited circumstances. The line can certainly blur between an amateur project and a tiny team, depending on how the developers themselves view the process.

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What is best in life?

It's also interesting to see how the visuals have aged, especially compared to the later games in the series.

Because it looks very pretty, but kind of... out of fashion?

It doesn't look bad like old AAA 3D, that once you remove the first layer of novelty are just full of salient defects. It's just "this kind of solid dark box is so last season", like turning on an old computer and firing up a version of Firefox a few years old.

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These days I went back to playing Endless Space 1, and it's still a very decent 4X.

It's mostly what I remember, the main difference is that I remember knowing how to play but that hasn't survived the passage of time. :P

I think it is extremely impressive, not just because that is a lot of games, but most importantly because I am still terrible at RTS games.

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Hmm, I was trying to remember all the different RTS games I ever played, because I thought I had probably played some two dozen games and that's a lot.

Unless I forgot something, turns out it is exactly two dozen, split in one dozen that I have played enough to finish at least one campaign and one dozen I didn't. (Plus another half dozen that I gave up without even learning the basic).

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@alpine_thistle laying siege to Lindisfarne like HONHONHON, WE BURN ZEE MONASTÈRE, WE STEAL ZEE TRÉSOR, SACRE BLEU, QUOI QUOI QUOI QUOI QUOI

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@eldaking This is a thing my wife does, too, genuinely. Two of her key picks in our collection:

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I am a shallow person that selects boardgames by their box art. In particular, by how ugly it is.

If you want to pick my interest, your box should have a drawing of a boring ladscape with a man standing up in front of it. Just standing, not doing anything, no action scenes. And it should be named for some mildly obscure city or place - something like "Worcestershire", "Macapa", or "Okinawa". It should be bad, but not in a funny way, and it should not be evocative of anything.

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I'm just remembering when I went back to Civ 5 and played an entire game pursuing a religious victory, to realize at the end that Civ 5 did not in fact have a religious victory.

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Paradox Interactive bought the Prison Architect IP to make it into a franchise of management games.

Foucault intensifies

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Are there videogame genres or general "types" that you have never played? Which?

(Not something ultra-specific, but like, twin stick shooters or city builders or point-and-click or JRPG or metroidvanias - about this level of granularity. I was checking Steam's "Categories" tab, from an experimental thing, but check any list of genres you want)

Are there videogame genres or general "types" that you have never played? Which?

(Not something ultra-specific, but like, twin stick shooters or city builders or point-and-click or JRPG or metroidvanias - about this level of granularity. I was checking Steam's "Categories" tab, from an experimental thing, but check any list of genres you want)

rant about competitive Nortghard 

Northgard is such an excelent RTS, full of cool little systems and interesting things to do.

Except for the (unnecessary) competitive multiplayer, which ruins everything cool about the game because people just memorize build orders, zerg rush and don't interact with anything fun about the game. And then they go to reddit and ask developers to remove features because it slows their zerg rush or makes the starts too random.

Look, just play the fun singleplayer modes. This is not a good game to ultra-optimize and metagame.

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Elekk: Gameing and Other Delightful Pursuits

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