Zelda is still a princess, she still wears a dress, but she wields a sword and Link is a lord and has to be saved, along with seven other lords instead of seven maidens. The ROM hacker also altered some of the text to take into account that Zelda is now the protagonist, so let's see what the game looks like!
For those coming in late, here is a recap of episodes 1 through 6:
For those coming in late, here are episodes 7 through 12:
... and a quick little splash in the water...
Alright, let's go back to that high ladder...
Huh, just a small ledge with two pots. Some rupees and some replacement bombs.
Nice view, though.
Now she'll able to swim to that ladder on the ledge.
But wait! First, joy oh joy, there's more stuff to blow up!
Explosives are a girl's best friend.
As she expected, water starts flooding the ditch!
Hammering her way to the switch in an enclave, Zelda activates the mechnism.
Heading back up, she dispatches the two Stalfos up there with sword beams.
Along the far side of the ditch, Zelda finds another key in a pot.
Up above on the ledge, she spies a Stalfos and a switch.
After getting the natives to settle down, Zelda explores the rest of this room.
Another unreachable set of stairs in a ditch? Guess it's time to find another way to flood this channel too!
Busy room here! A red stalfos, two baris of opposite colours, and a firy winder snaking around the room, plus turret shooting in four directions in the middle of the room!
The red baris split in two when hit!
The sword beams help a lot and Zelda manages to clear the room unscathed, but it wasn't easy!
Back in the waterlogged room, Zelda luckily finds a key in the first pot she checks in. Ignoring most of the hazards, she just opens the door and proceeds to the next room.
Before Zelda can even check the map, red blobs called Zols sprout from the ground!
She's still relying on her sword beams, so she takes them out from a distance.
There's treasure on the other side!
The locked door was some stairs leading down, going into another wet, soppy room.
Heeeey, crack in the wall! Zelda is inexorably drawn to it like a raccoon to a dumpster. She really loves blowing things up!
Bouncing around in this room is also another new kind of baddie. It's some kind of water bubble that jumps out of the water and bounces around. They're called kyamerons.
If Zelda breaks it apart with her sword, a new one just forms again and starts bouncing like before. Annoying!
The water tektites were guarding a chest with the key to open the door in here.
There are new baddies skating on the water. They're water tektites!
Zelda dispatches them from a safe distance on dry land, using her sword beams.
And the ditch is also now flooded! Zelda can now swim to those previously unreachable stairs.
Zelda scootches back into the dark world, and... hey! Look! The water is also drained in the dark world!