Nanites seeped out of the engineering suit’s structural cracks, crushed into an oily film by the pressure of the artificial gravity generator. “One more quarter turn,” she thought, as the automated spanner torqued the last bolt on the repair overlay.
Birds fluttered above the dome's radiation field, climbing and diving, wings stretched, catching the exhaust gusts from the atrium turbine.
New devlog for #Starscan is up. This weekend's update is mostly difficulty tweaks, audio tweaks, and bug fixes. Slowly inching toward release. :) Enjoy!
I was having a bit of fun in Starscan today, exploring and validating some procgen systems. I stumbled on this unusual system. If I were looking purely at the data, I'd have flagged this as an issue -- it's a system without planets, debris, or asteroid belts, but has 3 outposts. It happens to be neighboring a medium anomaly (purple).
But seeing this on screen, after flying up to it in sector space, I realized that this has storytelling in it. My brain finds narrative patterns in this and creates its own weird narrative as a result -- these outposts are likely here to study the anomaly, possibly part of some kind of joint scientific effort between people from a variety of distant systems.
When I started this game, I set out to use procedurally generated storylets and maps to create an emergent narrative, and I guess I'm finally seeing the shape of that lumbering out of the mist.
What fun, this is.
Infosec, game design, and microfiction, from somewhere in the Virgo Supercluster.
Follows welcome. If we don't know each other and you want to debate or argue, make sure I'm into that first.
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