I went for a walk at the desert garden, today. Such a beautiful place! Here are pics of a desert landscape with cacti, a butterfly on a yellow wildflower, a bunch of lavender wildflowers, and a quote from Frost about the road less traveled.

Playing with Unity's VFX Graph, today. You can make some pretty wild effects with it!

I'm able too on my in . So I have that going for me.

I'm not a godot dev, so I have no idea what I'm doing. That's kind of fun.

Been here for a bit, but it's time for a re- !

I'm Stu. I am an old-ish indie game dev/designer. I make narrative driven stuff mostly. I use video games to explore narrative and mechanics, so a lot of my stuff is a bit out there. I use Unity3d, yarn, and twine as my go-to engines.

I've worked on AAA games, but I prefer to do my own thing now.

I also really like TV and Film (that's what I studied in university) and general pop-culture. So I might yammer on about that.

This account is not about real-world politics or news, I do that elsewhere. So you're mostly safe to follow for just game/pop-culture/creativity-related stuff.

Here's a pretty picture of something I was working on recently. Sometimes I just practice level design and stuff like this comes out of it.

Hashtag mess:

Building some props and doing some world building this week. Here's a fun shot showing our mapping device. :)

Progress photo from today's Unity world building experiments. Amusing accidental texture swap while trying to get used to the new terrain workflow on large, multi-terrain worlds.

Netflix recommendation picture. Horror movie posters. 

"Because you watched Paranormal Survivor, you should watch: HAIRSPRAY or MR. MOM" -- Netflix

I had some progress on building some dynamic storm atmospherics last night. Feel pretty good about it.

Doing some light weight texturing and modeling, today. Nothing fancy.

Playing with dynamic post processing stack volume blending in a personal project, tonight. Having way more fun than I should.

Paper prototypes for video game design. 

One of the things I do as a game designer is paper prototypes of game play mechanics. They're basically micro-games built with just note cards, some dice, and some pente stones. I put the game ideas down and flesh them out on a note card. I play them with a few friends to help figure out where the "fun" is in the mechanic. One even went so far as to be prototyped on gamecrafters. Here's a picture of my game box with about 10 games.

Selfie. Eye contact maybe? 

Hair is dry and I’m ready for the day!

Show thread

Selfie. Eye contact maybe? 

Waiting for my hair to dry and enjoying the desert sun.

I did a second small piece of wold building and level design practice. In this scene, I wanted the design to participate in story telling. I wanted it to inspire the thought "was this something? What was it?"

Today, I'm actively practicing world building and working with HDR render pipelines. I've been working on a black and white game for a few years and I've neglected these skills. I had fun with this.

Show more
Elekk: Gameing and Other Delightful Pursuits

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!