Dear #VN creators: I *want* to like your games. Is it really part of the appeal to tap the space bar through endless lines of chit-chat before getting to one little nugget of meaningful dialogue, let alone a choice?
i made a new (old) game
I was motivated to recreate a shareware game I used to play 25 years ago, with my sister, on a CD-Rom of 100 games for Mac. (system 7?). I don't know the name of that original game but have attempted to implement my own version. it's a resource / survival strategy game like a simplified Oregon Trail game. Plays in the browser, has a pretty good soundtrack!
Hello, everyone! My #GameDev news for 25 February 2021 are here, with talk of game design, classics, tools, and VR lessons from 1996. Enjoy! https://notimetoplay.org/blog/gamedev-news-20210225.html
> You want to make a webpage because they are cool.
> You want to make it yourself, by hand and for free, because *you* are cool.
> This zine is for those who have not made a site before, especially those who don’t consider themselves coders.
Hello, everyone! My #GameDev news for 15 February 2021 are here, with discussion of classic shooters, interactive fiction, and a few words on making money from games. Enjoy! https://notimetoplay.org/blog/gamedev-news-20210215.html
Finally figured out what the deal is with people complaining about a so-called "#indiepocalypse". They expected to get rich quick and it turned out to not be so easy.
Yo, who lied to you that anyone could make it big? Pro tip: in a gold rush, It's mostly the shovel makers who end up with big money.
Just realized that the old #JavaGameTome (.com) website no longer exists. I was wondering why they hadn't sent me any referrals in a while. Was still keeping three screenshots in a hidden directory on my site for an entry in their database.
I make #games because the alternative is to lie down and never get up again.
I make #art because art is good. One of the few good things we have in life.
I #write about it all so that others get a better shot at success than I did.