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All right... this wasn't supposed to become a serious prototype... so much for that.

Interesting how one of the most popular games right now, among us, probably could have been built on kongregate in 2005, and looks like it was

Hello, everyone! My news for 25 October 2020 are here, with lots of links for once: about , interactive fiction, games and words on the business side of things. Enjoy!

I also didn't touch on, but have been constantly surprised by people's lack of awareness of @itchio being a platform where you can buy and play games without an account (making players less locked in than certain other storefronts)

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Here's an article I wrote on #HiveTime's finances and shipping a pay-what-you-want game. Read on for a whole bunch of words on a topic I despise: money. It's got numbers, fancy charts, and a brief description of a pair of cursed jorts🐝 #gamedev #indiedev

That's the third article spawned by my recently concluded project, for a grand total of two thousand words or so, or 100 words per day. And that was on top of the coding.

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Hello, everyone! My news for 15 October 2020 are here. Inside: programming languages, , community events and more. Enjoy!

Once again I spent half the morning trying to explain a beginner how works in a videogame. We desperately miss the physicality of flipbooks and slide projectors/viewers.

It's astounding how shitty people can become under the guise of "that's how the REAL world is"

Dear programmers: imagine if civil engineers charged extra to build "extended support" bridges that last for longer than a year and a half before having to be being torn down and replaced. And that "longer" meant five years as opposed to, you know, fifty.

Hello, everyone! My news for 5 October 2020 are here. Inside: a new game port, game-related events and two links of interest. Enjoy!

Dunno about you, but I love breathing new life into old games. In this case, Dungeon Romp:

Because my newest fan reminded me: I plan to revive Adventure Prompt, hopefully sometime this autumn, and it will have an implementation in if all goes well. Text adventures you can play in BusyBox, how's that?

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Elekk: Gameing and Other Delightful Pursuits

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