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Mind you, Electronic also has some unique qualities: it's high-concept in a way people easily get, and supports navbars, which is good for content management systems. Not so nice is that it looks awful without, and some pages just have no need for navigation. Beware the trap of too much structure!

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My older Electronic stylesheet is 77 lines long and expects a particular document structure. Sure, it looks striking, but the new Dualtronic is 15 lines long (five times smaller!) and works with any web page, while being striking in its own way. Also it's an honest dark theme, not some weird hybrid.

You know what I don't post here nearly often enough? Art. Here's an old piece I made to illustrate a blog post. Used to have it on DeviantArt, but that site is dead to me. It's called The Anti-Menu. Enjoy!

With an Electron app, you're basically running a custom-made browser where the authors have to be trusted to get two aspects of security right – the web dev part, and the browser dev part.

If a website is insecure, worst case scenario (most of the time) is that an attacker can get access to that site's data. If an Electron app is insecure, worst case scenario is that the attacker gets full system access to do whatever they want. That's terrifying.

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The is really gaining momentum. Just got a link to tilde.town from a friend who's super not into this kind of thing.

It's live!

HTML and CSS simple tips and tricks for your website. :cooldog:

The goal is to help you with easy tricks to make the HTML of your website accessible, readable by everyone and optimized for low bandwidth. I cover a LOT of things in these 20+ pages of text and I still need to add one or two more.

I'll share some parts in the next days, thanks for everyone who took time to proofread this huge beast. :tealheart: #theWorkshop

thomasorus.com/html-tips.html

Hello, everyone! My news for 25 August 2020 are here, with game retrospectives galore, and a look back on Flash. Also, a new attempt to expand No Time To Play into new venues. Enjoy! notimetoplay.org/blog/gamedev-

I am also interested in games.

Is anyone making homebrew cartridges or "reproduction" carts for prototypes or exceedingly limited releases?

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O Human Star just ended. It's an amazing queer webcomic about someone who finds themselves newly resurrected in a robot body after being dead for 16 years.

ohumanstar.com/comic/chapter-1

TFW making a web page reminds you of a never-published game prototype.

Hello, everyone! My news for 15 August 2020 are here with much about tools, famous games, important concepts, critique and more, in addition to the usual status report and roadmap. Enjoy! notimetoplay.org/blog/gamedev-

Stories are only interesting to me if the characters in them are interesting.

You can have an interesting setting, but a setting isn’t really anything without characters.

You can put interesting characters in any setting and have it work.

like i feel it's a real shame how all online media is optimised for frequency, when a lot of creative things can only really be done infrequently. i see so many people online who are extremely talented but are only able to make small and frequent things with moderate amounts of polish because the attention economy is tuned with a resonant peak at "1-14 days"

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New Time To Play is 10 years old! 🎉 🎂 🎆 To celebrate, the new book is now in stores. Enjoy! gum.co/billion-videogames

big fan of radical left-wing ideologies like "compassion" and "treating people with respect"

Hello, everyone! My news for 5 August 2020 are here, with content ranging from old computers to new sequels of classic games, and more. (Also updates on the upcoming book and the state of the website, of course.) Enjoy! notimetoplay.org/blog/gamedev-

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Elekk: Gameing and Other Delightful Pursuits

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