Yo, folks, know what we *shouldn't* take as a model these days? Zombie invasion stories. Especially you, Americans.

Oh, look! There's a text-based game jam coming to Itch. And it's just what I've been doing all 2020 so far: itch.io/jam/text-game-jam-2020

gamedev 

@ghost_bird @stolas Worse, Traveller in turn borrowed from a certain sub-genre of sci-fi popularized in the 1960s by writers like Andre Norton. So modern space-trading games are thrice-removed from the original inspiration.

@stolas That sums up everything wrong with the genre. Thanks for putting it into words.

Daft question 

Daft question 

covid-19 

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covid-19 

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covid-19 

It just struck me that Rogue will be 40 sometime this year.

Vague Game Idea 

Hello, everyone! Issue #314 of my newsletter is here, with a big release announcement, an interview with Jon Ingold and a retrospective of The 7th Guest. Enjoy! notimetoplay.org/blog/weekly-l

Just updated Thinger again! More categories and more examples of descriptions of things in IF works! Spoons! Cakes! Flutes! Sundials! and more! What kinds of things do you want to look at? plover.net/~davidw/things/

random thoughts 

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And now... (drumroll) version 1.0 of Tee-Wee Editor is out! Here's the release announcement I posted on Itch: notimetoplay.itch.io/tee-wee-e

Tee-Wee Editor isn't even at version 1.0, and there's already a story made with it, an exploration of the Chapbook format. My work has purpose! jigmedatse.itch.io/lets-build-

Version 1.0 draws near! Tee-Wee Editor now has a second toolbar; I tweaked the widget layout to account for it. Makes the user interface kind of busy: a reason to refrain from adding much more.

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