Hello, everyone! My news for 25 September 2021 are here, with a new tabletop RPG from me, plus much retrogaming and history from others. Enjoy! notimetoplay.org/blog/gamedev-

I think a lot of current nastiness on the Internet can be explained by people having the mistaken belief that growing up = harassment doesn’t bother you anymore

Aaron A. Reed writes about 2006 hit Dwarf Fortress, and the extraordinary narrative power of procedural generation: if50.substack.com/p/2006-dwarf

This is big. I mean, everyone's heard of Roberta Williams or Emily Short, but there are so many others who are seldom if ever mentioned.

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Just released my tabletop RPG (for certain values of tabletop) Gamebooks & Goonies, that I've been planning since late spring: notimetoplay.itch.io/gng

The Digital Antiquarian covers that time in the mid-1990s when the ill-fated concept of bookware made a brief return during the CD-ROM era: filfre.net/2021/09/shannara-or

Highly informative write-up about the history of blind-accessible games: first text-based, then audio, and into the mainstream, including an in-depth case study of the game that opened the floodgates: if50.substack.com/p/2005-shade

Turns out there's a new retrogaming blog out there as of February this year, and I'm only finding out about it now: retrocollector.in.nf/

Hello, everyone! My news for 15 September 2021 are here, with old classics, old media, interactive fiction, and worldbuilding talk. Enjoy! notimetoplay.org/blog/gamedev-

"I personally don’t like the macro syntax, though." People never figured out that is a compiler for multiple story formats. Big fail there. intfiction.org/t/which-engine-

Good discussion thread about the Medieval Stasis trope, for all writers, not just game designers: forum.rpg.net/index.php?thread

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Elekk: Gameing and Other Delightful Pursuits

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