Hello, everyone! Issue #314 of my newsletter is here, with a big release announcement, an interview with Jon Ingold and a retrospective of The 7th Guest. Enjoy! notimetoplay.org/blog/weekly-l

milestone! The library underlying Tee-Wee Editor can now export story data that Tweego accepts as input!

Hello, everyone! Issue #312 of my newsletter is out. From the summary: growing an ecosystem around Twine, tool by tool; reluctant gifts make a business look stingy; and a good handful of links with no comment. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #311 of my newsletter is now out, with observations about using C++ and SFML, plus news about adventure games, interactive fiction and game history books. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #310 of my newsletter is out; a meaty one, that covers everything from classic game retrospectives to current events, with a hardware story and more in-between. Enjoy! notimetoplay.org/blog/weekly-l

I migrated almost a dozen old articles to the Engines and Tools section of my site. They turn out to be about interactive fiction authoring: notimetoplay.org/engines/

Hello, everyone! Issue #309 of my newsletter is out, with another release announcement. Then we get a laugh at the book publishing industry, followed by more links of interest. Thanks for checking it out! notimetoplay.org/blog/weekly-l

Hey, folks! You might like to know that my site just acquired a dedicated section for adventures and RPGs: notimetoplay.org/games/rpg/

Hello, everyone! Issue #308 of my newsletter is out, with plans for the near future, a cursory look at SFML, and three headlines with little commentary, but still very much worth reading. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #307 of my newsletter is out, with much talk of and game genres in general, but also some politics, and plans for the future. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #306 of my newsletter is now out, with a release announcement, thoughts on (a retrospective of) Loom, and a couple of headlines with little comment. Bye for now! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #305 of my newsletter is out, with a progress report, a Warcraft III retrospective and brief news from the industry. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #304 of my newsletter is here, with news about the site and upcoming game, along with philosophy about strategy games and how they relate to other genres. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #303 of my newsletter is here with a progress report, a write-up on the design of game verbs, vector font recommendations, and more. Here it is: notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #302 of my newsletter is out, with a new screenshot and how-to, a review of an online book, and thoughts on AI in 2020. Thanks for reading! notimetoplay.org/blog/weekly-l

Hello, everyone! We start 2020 with issue #301 of my newsletter. From the summary: an interactive fiction release, plans for the future and a couple of classic game retrospectives. Have fun! notimetoplay.org/blog/weekly-l

Things I love about : discovering how best to use my own tools and engines that I invented.

Hello, everyone! Issue #300 of my newsletter is here. To conclude the decade, we have discussions of interactive fiction and intellectual property, along with game design and gameing history. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #299 of my newsletter is out, with an overview of the business landscape, lots of retrogaming material, and something about the environment. Enjoy! notimetoplay.org/blog/weekly-l

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