Hello, everyone! Issue #291 of my newsletter is out, with news about my projects, thoughts on exploration in Legend of Zelda, and a brief comment on the intersection of games, capitalism and politics. Have fun this Sunday! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #290 of my newsletter is here, with news of the IFComp, a tabletop RPG review, and musings on the connection between said RPGs and fiction writing. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #289 of my newsletter is out, with updates regarding No Time To Play, changes coming to PROCJAM and Ren'Py, then a fascinating insight into the level design of Doom 2. notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #288 of my newsletter is out, with a rant on modern hardware, another on difficulty settings, a different way of making games for the NES and a discussion of game genres. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #287 of my newsletter is out, with thoughts about doing business in this area and an interview with Spiderweb Software, in addition to my own essay about interactivity. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #286 of my newsletter is out, with a rant on planned obsolescence, a tip for Flash game preservation, and a retrospective of classic arcade game Dragon's Lair, in addition to the regular request for help. Thank you! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #285 of my newsletter is out, with an editorial on the latest gaming industry scandal, followed by talk of cultural appropriation and game cameras, before a renewed request for help. Thank you. notimetoplay.org/blog/weekly-l

Hear, hear! Issue #284 of my newsletter is here, bringing word from the world of interactive fiction, a few thoughts on game graphics, and a couple of links with little comment. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #283 of my newsletter is out, with a discussion of politics in games, a retrospective of Pac-Mania, and words from the world of interactive fiction. But first, a release announcement: notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #282 of my newsletter is out, with a release announcement, a not-quite-postmortem... and no other news. Enjoy anyway: notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #281 of my newsletter is here, with thoughts on the death of Flash, advice on network programming and picking your projects, then an interview and classic game retrospective. Enjoy! notimetoplay.org/blog/weekly-l

Taking a break from this afternoon, but damn if these don't look good already:

Hello, everyone! Issue #280 of my newsletter is a big one, with talk of history, game design, gamers and marketing to them, in addition to a progress report and more: notimetoplay.org/blog/weekly-l

Hey, everyone! Issue #279 of my newsletter is here, with a retrospective of a classic text adventure, a generous grant extended to a major player in the field of computer graphics, and some comments on the state of tech industry journalism. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #278 of my newsletter is out, this time with no news about gamedev proper, but all about social media for developers. notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #277 of my newsletter is here, to celebrate Prince of Persia at 30, explore the new gamedev job of cultural proofreader, and tell you what I've been up to as of late. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #276 of my newsletter is here, with news of interactive fiction archiving efforts, more writing on how far good tools can go, and some housekeeping. Enjoy, and welcome to the second half of 2019. notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #275 of my newsletter is here, with news of three old games I gave a new life, a talk by Graham Nelson on Inform 7, how to make Long Play videos, and more. notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #274 of my newsletter is out, with more site updates, a write-up about advergames, and a few links without comment. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #273 of my newsletter is out, with updates about the No Time To Play website, an interview with Tarn Adams about Dwarf Fortress, and a trio of links without comment. Enjoy! notimetoplay.org/blog/weekly-l

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Elekk: Mastodon for Gamers

Elekk is a Mastodon instance by gamers, for gamers. Games of any type are welcome here - computer, video, tabletop, etc. - as well as game development of any kind. GAMERGATE AND THE ALT-RIGHT ARE NOT WELCOME HERE. Elekk is not hosted in the EU and does not recognize the authority of the EU to govern the internet.