Hello, everyone! Issue #283 of my newsletter is out, with a discussion of politics in games, a retrospective of Pac-Mania, and words from the world of interactive fiction. But first, a release announcement: notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #282 of my newsletter is out, with a release announcement, a not-quite-postmortem... and no other news. Enjoy anyway: notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #281 of my newsletter is here, with thoughts on the death of Flash, advice on network programming and picking your projects, then an interview and classic game retrospective. Enjoy! notimetoplay.org/blog/weekly-l

Taking a break from this afternoon, but damn if these don't look good already:

Hello, everyone! Issue #280 of my newsletter is a big one, with talk of history, game design, gamers and marketing to them, in addition to a progress report and more: notimetoplay.org/blog/weekly-l

Hey, everyone! Issue #279 of my newsletter is here, with a retrospective of a classic text adventure, a generous grant extended to a major player in the field of computer graphics, and some comments on the state of tech industry journalism. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #278 of my newsletter is out, this time with no news about gamedev proper, but all about social media for developers. notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #277 of my newsletter is here, to celebrate Prince of Persia at 30, explore the new gamedev job of cultural proofreader, and tell you what I've been up to as of late. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #276 of my newsletter is here, with news of interactive fiction archiving efforts, more writing on how far good tools can go, and some housekeeping. Enjoy, and welcome to the second half of 2019. notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #275 of my newsletter is here, with news of three old games I gave a new life, a talk by Graham Nelson on Inform 7, how to make Long Play videos, and more. notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #274 of my newsletter is out, with more site updates, a write-up about advergames, and a few links without comment. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #273 of my newsletter is out, with updates about the No Time To Play website, an interview with Tarn Adams about Dwarf Fortress, and a trio of links without comment. Enjoy! notimetoplay.org/blog/weekly-l

Three tools that were hosted elsewhere now have homepages on the No Time To Play website where they belong: notimetoplay.org/engines/

Hello, everyone! Issue #272 of my newsletter is out, with an editorial about trademark bullying, a retrospective of the Mattel Intellivision, and more talk of parser versus hyperlinks in interactive fiction. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #271 of my newsletter is here, with an opinion piece about open consoles, an IFComp survey, thoughts about fictional books inside videogames and a small teaching project. Also I need your help again. notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #270 of my newsletter is here, announcing a new game release, a technical article about coding game saves, and a couple of books about the implementation of classic first-person shooters. Enjoy! notimetoplay.org/blog/weekly-l

With a few hours' delay, my newsletter is here, with details about my WIP, comments on the Star Citizen debacle and a nice bundle of links for retrogaming enthusiasts: notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #268 of my newsletter is here, with a new game prototype and an unrelated review (it's been a while). Then a chat with a game design celebrity and a discussion of politics in games. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #267 of my newsletter is here, a chat about diversity and crunch with Tanya X. Short, and a bigger discussion of the line between hobbyist and indie, in addition to the usual progress report. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #266 of my newsletter is here, with talk of layoffs and closures in the game industry, classic games being remade, archived or simply remembered, and some vague plans for the near future. Enjoy! notimetoplay.org/blog/weekly-l

Show more
Elekk: Mastodon for Gamers

Elekk is a Mastodon instance by gamers, for gamers. Games of any type are welcome here - computer, video, tabletop, etc. - as well as game development of any kind. GAMERGATE AND THE ALT-RIGHT ARE NOT WELCOME HERE. Elekk is not hosted in the EU and does not recognize the authority of the EU to govern the internet.