Hello, everyone! Issue #299 of my newsletter is out, with an overview of the business landscape, lots of retrogaming material, and something about the environment. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #298 of my newsletter is out, with not one but two rants on education, two articles about game design, and a reminder of my own recent tutorial. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #297 of my newsletter is out, with a minor game release, plans for the near future, design lessons from classics, and then some. Take a look! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #296 of my newsletter is out. Inside: .org domains in danger, plans for more articles on scripting, and a bunch of links with no comment: notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #295 of my newsletter is out, with a tabletop RPG review and a retrospective of Strike Commander, in addition to updates and plans of my own: notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #294 of my newsletter is out, with a game announcement and word of the various game jams and other similar events taking place these days. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #293 of my newsletter is out. This week: musings on business and education, an interview with the creator of several classic 4X games, and a retrospective of a horror classic, as befits the season. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #292 of my newsletter is here, with more classic games now playable online, a neat little graphics engine for web browsers, and the closing of a retrogaming community. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #291 of my newsletter is out, with news about my projects, thoughts on exploration in Legend of Zelda, and a brief comment on the intersection of games, capitalism and politics. Have fun this Sunday! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #290 of my newsletter is here, with news of the IFComp, a tabletop RPG review, and musings on the connection between said RPGs and fiction writing. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #289 of my newsletter is out, with updates regarding No Time To Play, changes coming to PROCJAM and Ren'Py, then a fascinating insight into the level design of Doom 2. notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #288 of my newsletter is out, with a rant on modern hardware, another on difficulty settings, a different way of making games for the NES and a discussion of game genres. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #287 of my newsletter is out, with thoughts about doing business in this area and an interview with Spiderweb Software, in addition to my own essay about interactivity. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #286 of my newsletter is out, with a rant on planned obsolescence, a tip for Flash game preservation, and a retrospective of classic arcade game Dragon's Lair, in addition to the regular request for help. Thank you! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #285 of my newsletter is out, with an editorial on the latest gaming industry scandal, followed by talk of cultural appropriation and game cameras, before a renewed request for help. Thank you. notimetoplay.org/blog/weekly-l

Hear, hear! Issue #284 of my newsletter is here, bringing word from the world of interactive fiction, a few thoughts on game graphics, and a couple of links with little comment. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #283 of my newsletter is out, with a discussion of politics in games, a retrospective of Pac-Mania, and words from the world of interactive fiction. But first, a release announcement: notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #282 of my newsletter is out, with a release announcement, a not-quite-postmortem... and no other news. Enjoy anyway: notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #281 of my newsletter is here, with thoughts on the death of Flash, advice on network programming and picking your projects, then an interview and classic game retrospective. Enjoy! notimetoplay.org/blog/weekly-l

Taking a break from this afternoon, but damn if these don't look good already:

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