Hello, everyone! My news for 25 November 2020 are here. All about , culture, critique, preservation, and the future: notimetoplay.org/blog/gamedev-

Hello, everyone! my news for 15 November 2020 are here, with news about roguelikes, game design, graphics and sometimes all three at the same time. Enjoy! notimetoplay.org/blog/gamedev-

Hello, everyone! My news for 5 November 2020 are here, with talk of roguelikes, game engines, motivation and internet drama. Not so many links, but sometimes it can't be helped. Enjoy! notimetoplay.org/blog/gamedev-

Hello, everyone! My news for 25 October 2020 are here, with lots of links for once: about , interactive fiction, games and words on the business side of things. Enjoy! notimetoplay.org/blog/gamedev-

Hello, everyone! My news for 15 October 2020 are here. Inside: programming languages, , community events and more. Enjoy! notimetoplay.org/blog/gamedev-

Hello, everyone! My news for 5 October 2020 are here. Inside: a new game port, game-related events and two links of interest. Enjoy! notimetoplay.org/blog/gamedev-

Hello, everyone! My news for 25 September 2020 are here. Inside: RPGs, strategies and arcades; old news, game history and more. Enjoy! notimetoplay.org/blog/gamedev-

Hello, everyone! My news for 15 September 2020 are here. Inside: classic games and classic hardware, with a dash of game design and more. Enjoy! notimetoplay.org/blog/gamedev-

Hello, everyone! Just posted my news for 5 September 2020, with more website work, game design write-ups and more. Have fun! notimetoplay.org/blog/gamedev-

Hello, everyone! My news for 25 August 2020 are here, with game retrospectives galore, and a look back on Flash. Also, a new attempt to expand No Time To Play into new venues. Enjoy! notimetoplay.org/blog/gamedev-

Hello, everyone! My news for 15 August 2020 are here with much about tools, famous games, important concepts, critique and more, in addition to the usual status report and roadmap. Enjoy! notimetoplay.org/blog/gamedev-

Hello, everyone! My news for 5 August 2020 are here, with content ranging from old computers to new sequels of classic games, and more. (Also updates on the upcoming book and the state of the website, of course.) Enjoy! notimetoplay.org/blog/gamedev-

Hello, everyone! Issue #330 of my newsletter is out now, with an announcement as big as it is sudden, in addition to the usual progress report and some news I hope you'll like even if it's not much. Here: notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #329 of my newsletter is out, with news about the state of No Time To Play, musings about old machines, and much about old games too. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #328 of my newsletter is here, with even more thoughts on Flash, a bunch of videogame history and one or two other things. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #327 of my newsletter is here, with advice on communication in game design, business blunders, and a critique of a critique of a cult classic. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #326 of my newsletter is out, with an unusual format and mix of links to make up for the recent dry spell. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #325 of my newsletter is here, with extensive commentary on the legacy of Doom, and good news from the D&D front when it comes to representation in games. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #324 of my newsletter is here. From the summary: the largest game bundle ever, game engines, interactive fiction and retrogaming. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #323 of my newsletter is now out. Inside: using retrogaming tools for rapid prototyping, a rant on the Ruby software ecosystem and a handful of links with little comment. Enjoy! notimetoplay.org/blog/weekly-l

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Elekk: Gameing and Other Delightful Pursuits

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