Hello, everyone! Issue #328 of my newsletter is here, with even more thoughts on Flash, a bunch of videogame history and one or two other things. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #327 of my newsletter is here, with advice on communication in game design, business blunders, and a critique of a critique of a cult classic. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #326 of my newsletter is out, with an unusual format and mix of links to make up for the recent dry spell. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #325 of my newsletter is here, with extensive commentary on the legacy of Doom, and good news from the D&D front when it comes to representation in games. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #324 of my newsletter is here. From the summary: the largest game bundle ever, game engines, interactive fiction and retrogaming. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #323 of my newsletter is now out. Inside: using retrogaming tools for rapid prototyping, a rant on the Ruby software ecosystem and a handful of links with little comment. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #322 of my newsletter is out, with an account of my recent activity and plans for the near/medium future, then a few words about the Narrascope conference and game jam. Enjoy! notimetoplay.org/blog/weekly-l

The amount of options offered by is truly impressive. Ren'Py, Love2D and Godot are all included, along with more obscure options.

Hello, everyone! Issue #321 of my newsletter is out, in which I philosophize about stories in games and how we treat them compared to other media. Plus: three links without comment, but no less interesting. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #320 of my newsletter is out now, with an account of my recent work (especially writing), and plans for the near future, all of it related to interactive fiction: notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #319 of my newsletter is out, with a status report, a write-up on reverse-engineering N64 games, and some musings on game design. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #318 of my newsletter is out, with advice for young developers, a history of early shareware games, and last-moment news of great importance for the internet community. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #317 of my newsletter is up, with a detailed report of my own work and plans, but only a couple of links without comment. Thanks for reading! notimetoplay.org/blog/weekly-l

Happy Easter, everyone! Issue #316 of my newsletter is here, with thoughts on the new Ramus, the making of Warcraft II and the origins of shareware. Have fun! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #314 of my newsletter is here, with a big release announcement, an interview with Jon Ingold and a retrospective of The 7th Guest. Enjoy! notimetoplay.org/blog/weekly-l

milestone! The library underlying Tee-Wee Editor can now export story data that Tweego accepts as input!

Hello, everyone! Issue #312 of my newsletter is out. From the summary: growing an ecosystem around Twine, tool by tool; reluctant gifts make a business look stingy; and a good handful of links with no comment. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #311 of my newsletter is now out, with observations about using C++ and SFML, plus news about adventure games, interactive fiction and game history books. Enjoy! notimetoplay.org/blog/weekly-l

Hello, everyone! Issue #310 of my newsletter is out; a meaty one, that covers everything from classic game retrospectives to current events, with a hardware story and more in-between. Enjoy! notimetoplay.org/blog/weekly-l

I migrated almost a dozen old articles to the Engines and Tools section of my site. They turn out to be about interactive fiction authoring: notimetoplay.org/engines/

Show more
Elekk: Gameing and Other Delightful Pursuits

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!