Finally got all the gameplay elements I wanted into The Unwanted Hero. Not much left to do now:

I resumed work on The Unwanted Hero after a week-long detour, but there's not much to show today, so here's a screenshot from ten days ago:

Looks like I'm finally doing it! The Unwanted Hero is a text-based I've been planning since 2016, but lacked the experience needed to make it happen. Until now.

Now this is something you can't easily do with your average turtle graphics app!

Show thread

Guess my new project is far along to announce. Meet Tipsy Turtle:

One more day, and WireView 3D is at feature parity with my old Python code:

Show thread

Another day, and my new old toy is actually working. Now to make it load models:

Show thread

After a couple weeks of work or almost, my WIP has a face. That feels good.

All right... this wasn't supposed to become a serious prototype... so much for that.

Dunno about you, but I love breathing new life into old games. In this case, Dungeon Romp:

You know what I don't post here nearly often enough? Art. Here's an old piece I made to illustrate a blog post. Used to have it on DeviantArt, but that site is dead to me. It's called The Anti-Menu. Enjoy!

And now for the second try. You wouldn't believe how much time it took to get those gridlines just right.

Show thread

First attempt at cover art for my upcoming book. Yeah, it needs work. We're talking 90 minutes of work up to this point.

Version 1.0 draws near! Tee-Wee Editor now has a second toolbar; I tweaked the widget layout to account for it. Makes the user interface kind of busy: a reason to refrain from adding much more.

Not three days later, my has most of its GUI in place, and a lot of it even works.

So, I went into a coding frenzy these two days and came up with the prototype of a lightweight for story data that looks and works more like a conventional desktop app.

It's alive! I got the port of Glittering Light 2 to actually run, and look decently.

TFW you're bracing for the strongest enemy in the game, but you can't even get past the weakest one.

In other news, the game is done barring bugs and such, and I'll release a (silent) version ASAP. Stay tuned.

Once I got the AI working, the rest is easier. Now you can even lose the game! Next, to solve the sudden difficulty spike following level 3.

It took several small additions, but my -in-progress now has a working minimap!

Show older
Elekk: Gameing and Other Delightful Pursuits

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!