Dear developers: are you tired of players complaining about poor combat, advancement and so on in your games? Rule systems aren't an afterthought; they're key to a good game. Ask your colleagues who design for tabletop.

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This message brought to you by the utter lack of discussion about rule systems in the CRPG and JRPG scenes. I was pointing it out years ago; it's 2021, and things only got worse in the mean time.

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Elekk: Gameing and Other Delightful Pursuits

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