Josh Ge of Cogmind fame chimes in on the definition of a traditional #roguelike and surrounding debate: https://www.gridsagegames.com/blog/2020/02/traditional-roguelike/
At least his take is broader and more nuanced, but gods, fans of hard games are full of shit.
Oh, by the way: all game rewards are artificially constructed by definition. That's kind of the whole point. Real stakes instantly make it not a game. A sport, maybe, but not a game anymore. How's that for a gatekeeping distinction?
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