Early feedback indicates I nailed the control scheme for Glittering Light 2. Success!

On the other hand, difficulty may be too high? And making it reasonable was an explicit goal.

Follow

I aimed to make it somewhat easier than other infinite roguelikes, and by my reckoning that was the result. Guess other people are even worse at playing this kind of game?

Sign in to participate in the conversation
Elekk: Mastodon for Gamers

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!