Hello, everyone! Issue #306 of my newsletter is now out, with a release announcement, thoughts on (a retrospective of) Loom, and a couple of headlines with little comment. Bye for now!

@No Time To Play It seems weird to rip the lack of commercial success for Loom while at the same time mentioning your 3D ascii roguelike. (Not to say your game can't be a big hit. I just think Loom is probably an easier sell from first glace.)

How do I go down stairs in your game?
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