It's terrifying. We live in a day and age when people really do expect even an ASCII art game to use hardware-accelerated 3D graphics, with all the implied bells and whistles.

This should be the minority. I personally don't see a point in making a "simple" game that complicated.
I for one play such games cause of their simplicity and low resources.

@shellowl Low resources? What's that? Everyone has a top-of-the-line gaming PC and the latest 6-inch marvel phone from Google. </sarcasm>

@shellowl Seriously, thank you for reminding me I'm not alone.

I know you feeling. I know how things work in the IT industry and I'm frustrated that most people just don't think and are not willing to learn, but just use what they are presented with.
As a person that tries its best to not be a "part of the problem", I get reminded everyday that I seem to be almost alone with my views.

@notimetoplay I'm reminded of the time I was working on a program originally written by someone working in HPC. Sometimes it would consume all available memory and die.

The author said "396 gigabytes? That is not very much! Our smallest machines have much more than that."

(And this was eight or nine years ago.)

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