Dear game designers, stop equating interactivity with difficulty. Newsflash: nobody cares about "trivializing the experience" except your snooty selves, and the edgy kiddies who seem to be your target audience.
Once again, when people play your videogame, they're indirectly playing *with* you. Wanna be that playground kid who has to win every exchange at any cost? Even those that don't need to have a winner?
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