When "industry experts" say indie creators are pricing their games / e-books / whatever too low, what they really mean is, we're calling out their overpriced crap for what it is, and that rightfully hurts their sales. Good!
Never mind it's not a zero-sum game, and in fact people don't even download for free unless they're really, really interested. So if nobody wants what you make? Maybe don't blame an illusory "competition".