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TIL #Godot's GDscript has no exception handling, by design. Do you want race conditions? Because that's how you get race conditions!

Anyway I guess I'm picking up C# today

@elfi Dang it, I was going to spend today learning Godot, but if it literally doesn't have exception handling...

Quiet public

@noelle Well, GDScript isn't the only programming option available for it, but it does make things a LOT more difficult since AFAIK even with C# you can't catch engine errors

Honestly I'm half-tempted to toss it all again and start from something else, but at this point I don't know *what*

Quiet public

@elfi I'm at the point of just going back to C# and Unity or to GameMaker Studio, to tell the truth. At least I know those work!