I've got 0 problems and as soon as I fix the one I'm working on, an unsigned int will be 255 of them.

@mavica I was thinking of older arcade games where an unsigned 0 could roll over to 255, but you're right, in C that would roll over to a little over 2 billion, and honestly that might have been funnier >_<

@noelle i mean yeah i guess if you're working in assembly there isn't really a definite concept of types 🤔 iirc in CC65 for NES for example an int is 2 bytes so 65535

@mavica I gotta start running my tech jokes past you before I post them so you can make sure I'm getting my comedy correct 💜 (this is praise, not criticism!)

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Elekk: Gameing and Other Delightful Pursuits

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