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What's really wild to me is seeing people talk about how much they enjoy bosses in platformers

Like, people say good things about the bosses in something like DKC Tropical Freeze and I genuinely just do not understand the viewpoint that bosses in a game like that can be anything other than an annoyance

Just a fundamental difference of viewpoint that I don't think can be reconciled

And, like, that's okay, people dont' have to have the same opinions as me (even if mine are the best opinions), I'm not here to say they're wrong and fucked up and evil, it just is very fascinating to me

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In combat-focused games, Souls games, shit like that, I can enjoy a boss now and then, even if I do vastly prefer the exploration and general enemy-fighting in those games

But a Mario game or a DK game or something like that? Where the entire point is to just run around and do fun jumps? I fucking HATE bosses in those type games, I think they're always bad

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I don't think I've ever enjoyed a boss in a Metroid game, but I can at least tolerate those

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It's just the idea of Enjoying Boss Fights is really alien to me in general, they've always felt like roadblocks to me

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@coriander I agree with you. even when I'm trying to think of "a boss handled better than usual" I think of the ones where you're just locked in an arena fighting an unusually powerful enemy. which doesn't really add a ton to the overall experience

what if you just let me keep playing the video game instead

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@anime_reference Yeah, this is why I'm more okay with them in very combat-heavy games, because then it feels like you're at least using the same type skills the game has been testing the whole time. In Dark Souls the gameplay doesn't fundamentally shift when I'm fighting a boss, I'm still doing the same things

But like if I'm playing Mario I want to play Mario, not stand around and wait to jump on the big guy once every 90 seconds

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@coriander nier automata is the only game I can remember where I was not mad about bosses being gimmicky screen-fillers with a bunch of phases, and that's not really because I think they were well done so much as because I was really into that game's whole deal

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@anime_reference One day I gotta give that game another shot

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@coriander you didn't happen to wash out in the first boss fight at the end of the demo, did you?

I beat that thing first-try somehow and if I hadn't, I don't think I would've played any more

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@anime_reference No I made it through like one or two endings but then I realized I was gonna have to play through the game again to start really getting somewhere and I got Tired

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@coriander lol understandable

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@coriander Hat in Time's bossfights were about projectile avoidance like a shoot-em-up (ESPECIALLY in the game's challenge mode) and they were some of the game's highlights for me