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Trying hard is good, but being a tryhard is bad but please do not ask me to explain the difference between the two

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If you don't try hard, what are you even doing tbh

Mario Kart isn't that deep but it's still fun to win as long as you aren't a major fucker about it because then your buddies will go "Hey that was great!" instead of "Man fuck off"

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@coriander i would very much contest that it is “not that that deep” tbh

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@aescling It's just a party game you play hanging out with friends

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@coriander it is very good at being that but you can also definitely Take It Seriously

(ftr i don't but i have seen what is pawsible)

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@aescling @coriander there's a reason i have a favourite mario kart and it's not "the newest one with all the guys and things" :P it doesn't have to be deep but good lord can it be deep

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@monorail @aescling What's your favourite?

Is it Double Dash?

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@coriander @aescling mkwii

the online scene is still super strong and there's so much to learn, the skill ceiling is soooooo high

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@monorail @aescling I KNEW it was Wii, I have seen SO MANY posts from you about Wii

I have NO IDEA why I said Double Dash

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@monorail @aescling Also to be clear, when I said Mario Kart isn't that deep, I didn't mean mechanically, I meant, like

Emotionally

Spiritually

Ya dig?

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@coriander @aescling that's fair, but people do get very spiritually and emotionally into mario kart :P

i know what you mean though, it's like. if you play iracing it's because you're INTO it.

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@monorail @aescling Iunno, I love Mario Kart games and always have but also I have a hard time investing too much in a game where sometimes You Just Lose because the last-place guy got the blue shell

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@coriander @aescling yeah; item luck doesn't go away at higher levels, you can always be mario karted. but it can be mitigated to some extent by knowing when a blue shell is likely to be a relevant concern and playing around it

also worth noting that competitive mario kart tends to be played in teams (though not using the team mode, you still have to worry about how your items affect your teammates) so one player getting smited from on high doesn't have as much of an effect on the team's performance. obviously when you're just driving online that's different though

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@monorail @aescling Oh I didn't know they played on teams, that makes a lot of sense

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@coriander @aescling in mkwii at least, the scoring structure is designed such that having one player who does really poorly doesn't hurt you. so you have one designated player who barely even races, they stay back to get the best items to help the rest of the team

i once saw a video of a player intentionally getting hit by a track hazard, dropping their item on the floor. it was a star, their teammate picked it up as they lapped them, and dodged a shock with it. it was soooo cool

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@monorail @aescling Oh wooooah that's wild

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@coriander @aescling even without wild stuff like that, if your team is in control of the shock it's extremely good for you. it means you can dodge reliably and use it at the perfect time to force whoever's on the lead out of the opponents to fall off. mario kart is so cool

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@coriander @aescling (and you'll be on comms with your team so someone will probably call out when enemy dodge items run out, etc)