Trying hard is good, but being a tryhard is bad but please do not ask me to explain the difference between the two
If you don't try hard, what are you even doing tbh
Mario Kart isn't that deep but it's still fun to win as long as you aren't a major fucker about it because then your buddies will go "Hey that was great!" instead of "Man fuck off"
@coriander i would very much contest that it is “not that that deep” tbh
@aescling It's just a party game you play hanging out with friends
@coriander it is very good at being that but you can also definitely Take It Seriously
(ftr i don't but i have seen what is pawsible)
@aescling @coriander there's a reason i have a favourite mario kart and it's not "the newest one with all the guys and things" :P it doesn't have to be deep but good lord can it be deep
@coriander @aescling mkwii
the online scene is still super strong and there's so much to learn, the skill ceiling is soooooo high
@coriander @aescling that's fair, but people do get very spiritually and emotionally into mario kart :P
i know what you mean though, it's like. if you play iracing it's because you're INTO it.
@coriander @aescling yeah; item luck doesn't go away at higher levels, you can always be mario karted. but it can be mitigated to some extent by knowing when a blue shell is likely to be a relevant concern and playing around it
also worth noting that competitive mario kart tends to be played in teams (though not using the team mode, you still have to worry about how your items affect your teammates) so one player getting smited from on high doesn't have as much of an effect on the team's performance. obviously when you're just driving online that's different though
@coriander @aescling in mkwii at least, the scoring structure is designed such that having one player who does really poorly doesn't hurt you. so you have one designated player who barely even races, they stay back to get the best items to help the rest of the team
i once saw a video of a player intentionally getting hit by a track hazard, dropping their item on the floor. it was a star, their teammate picked it up as they lapped them, and dodged a shock with it. it was soooo cool
@coriander @aescling even without wild stuff like that, if your team is in control of the shock it's extremely good for you. it means you can dodge reliably and use it at the perfect time to force whoever's on the lead out of the opponents to fall off. mario kart is so cool
@coriander @aescling (and you'll be on comms with your team so someone will probably call out when enemy dodge items run out, etc)