Undertale came out about 5 years ago, and to commemorate it, a full-on orchestra performed the soundtrack!

While I've never actually played Undertale, I've enjoyed the music, and this just makes it even better. I now have this playing in the background.


(the actual orchestra starts at 47:45, which the link should take you to).

Tonight at Pathfinder, my players went way further into a dungeon than I expected for one session, and they ended up burning through all their spell slots fighting off a leukodaemon. They've successfully convinced themselves that that was the final boss of the dungeon, and congratulated themselves for saving the town.

Little do they realize that the actual final boss is awaiting them down the dark hallway I pointed out to them multiple times. I don't know if they'd survive that fight, though, in their current state. I'm curious to see what they do next week. I think there's enough lose ends that they'll realize they're missing something.

Gave up on trying to get a picture with my phone that wasn't "fixed" to look white, and instead broke out my old DSLR. After setting it the white balance to "daylight", I got this, which I feel is pretty representative of what it looks like out here. I'm not in any particular danger of fires right now, but all this smoke is from the fires in CA and central Oregon.

The apocalypse has apparently arrived on my end of the state. I keep trying to take a picture of how dang orange the sky is, but my phone is being a bit too helpful with the white balance, leaving me with what looks like simply an overcast sky.

re: :warcraft:, spoilers? 

@Mycroft That was before I started playing, but from what I recall, Fandral Staghelm decided to grow another World Tree without the blessing of the dragon aspects, and it ended up corrupted with the nightmare. He hid the problem for a long time, but eventually the tree was brought down. It's known now as Voidrassil. I think the furbolgs live in its remains.

re: :warcraft:, spoilers? 

@Mycroft The big thing in the new expansion is that we're taking the fight to "The Shadowlands", which is WoW's afterlife. There are a number of places you could end up; this video features Ardenweald, the afterlife for nature-attuned souls. I don't know the connection yet between the satyrs there and the ones on Azeroth proper.

The "drought" mentioned is because of a deal Sylvanas made in Legion which started sending all souls to afterlife #5 "The Maw", which is effectively hell, so none of the other afterlives are getting the anima (life essence) they need to survive.

:warcraft:, spoilers? 

Just… why? It seems like every single time that druids feature at all in WoW's lore, they're getting the short end of the stick somehow:

  • In Cataclysm, Mt. Hyjal (the closest thing druids have to a holy site) was nearly burned down.
  • In Legion, we're forced to kill Ysera in a freaking leveling quest, and then later Ursoc, the bear god, in the Emerald Nightmare. We nearly lost Cenarius in the same raid.
  • BfA kicked off with the genocide at Teldrassil, which was the only other standing world tree after Hyjal. We then spent the rest of the expansion sidelined, never really addressing the whole "planet bleeding out" thing directly, just using her power to fight some more.
  • And now Ursoc is perma-dead, all because of Sylvanas' meddling. As if I needed any more reason to hate her.

It's been a few years, and I don't know if it makes sense to grieve for a video game character, but I'm not really taking the news all that well.

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:warcraft:, spoilers? 

The new promo video for Shadowlands dropped today, and, uh, I think I'm just gonna go cry for a while 😭

I'm getting the impression that this story team loves killing off core druid lore characters.

That was a disappointment. I spent most of the day porting my fancy foil shader to Unity, only to discover that the MeshRender.materials property isn't exposed to the Lua API like the documentation implied, so I can't attach my shader (which otherwise looks great attached to a demo object) to a regular "card" object in Tabletop Simulator.

I've also tried mixing together the properties for custom decks with custom asset bundles, but it appears to load the deck part first and then stop without also afternoon l attempting to load the bundle containing the shader.

Unless there's an undocumented way to create a "custom deck" object as part of a Unity asset bundle, I think I've hit an impasse.

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So Blender's pretty neat. I discovered the other day that you can import Unity shaders into Tabletop Simulator, so I felt inspired to try and recreate the "foil" effect for MtG cards as a shader. Having never used Unity in ernest before, I mocked it up in Blender this evening. I'm pretty happy with how this turned out.

This weekend I'm going to port this into a Unity shader and figure out how to apply it to a deck of cards in Tabletop Simulator.

transition stuff 

@Joshi Thanks. It's only now occurring to me that it's about the halfway point. I think I'm out of refills for both E and spiro, so maybe I'll include my concerns with the doctor in the refill request and hope for the best? I dunno.

transition stuff 

@Joshi Goodness, I'm worried about the exact same thing. I feel like my T levels are too high, but the doctor said my levels were fine in early June and is therefore keeping me on the starter dose until December. I'm somewhat tempted to see if I can schedule repeat labs myself without a doctor's order.

The problem ended up being my regular SSD was giving be trouble. After unplugging that and installing on the M.2 drive, everything seems to be working. Hopefully that holds up for more than a week this time? 🤞

I guess this means I need to order a new SSD then, as I prefer to keep games off the OS drive.

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Here we go again… I really hope this is the last time for a while.

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@baronvonjace I saw a suggestion the other day to make a business account and use your preferred name for that.

…weird, after undoing a BIOS setting that fixed a stuttering issue I had last Sunday, it booted right up, and the stuttering is still gone. Computers, y'all :blobshrug:

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After a week of it (mostly) working, my PC is once again failing to boot. I think installing Windows on the M.2 drive was a mistake, as I already spent most of Sunday last week debugging that.

My current hypotheses are that either there's some issue with my M.2 drive, or one of my graphics cards are dying. The latter I've suspected might happen for a while because I bought them used off a Bitcoin miner that went under a while back.

I think I'm just going to reinstall Windows again, on the regular SSD this time.

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Elekk: Gameing and Other Delightful Pursuits

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