Has anyone studied how some gaming communities actually turn out generally positive/wholesome?
Example: Bloodborne, particularly its subreddit. 100% supportive, helpful, cheering each other on and sharing info. I can't remember seeing a thread devolve into crappiness.
@InfiniteHench And on the other hand, the Dark Souls community is legendarily toxic, so it's not even a matter of genre.
@InfiniteHench the No Man's Sky community is extremely chill and wonderful, I think partially because it's people who stuck by a game that "hardcore gamers" (shudder) rejected so strongly at release. the /r/nomanshigh subreddit is specifically delightful
@InfiniteHench Perfect World was a trip when I played ages ago.
In-game: people leaving unneeded items for others to pick up at populated areas, flying humans up to the goal of their ridiculously hard jumping quest, only real issue being idiots hoarding harvest materials needed for quests to sell for profit. A++.
Forums: buckle up if you have a problem, kiddo, because they will tear you apart like a pack of wolves.
@InfiniteHench good mods I assume
@InfiniteHench Team Fortress 2 had a supportive and fun loving community when it began. Players offered help if you didn't play well, had friendly banter on text and voice and came up with joke community rules like the "Friendly Heavy" or "Endangered SpyCrab" which you were not supposed to attack, etc.
This ended when the game went F2P and was later completely overtaken by underaged or angry players (or both) and later on when the play model had changed from free server picking to a ranking based match maker in order to compete with Overwatch the community feel vanished completely.
@InfiniteHench I guess the lesson here is install a pay gate to make people do an investment up front and don't focus the game design on competitiveness or ranking - this seems to promote the mean type of people.
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